36 lines
1.7 KiB
Markdown
36 lines
1.7 KiB
Markdown
+++
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title = "Haxe, heaps, and VSCode (small rant)"
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publishDate = 2022-10-10T00:00:00+02:00
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lastmod = 2024-11-18T18:14:59+01:00
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tags = ["proprietary", "vscode", "vendorlock"]
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categories = ["software", "tech"]
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draft = false
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meta = true
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type = "list"
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[menu]
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[menu.posts]
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weight = 3005
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identifier = "haxe-heaps-and-vscode-small-rant"
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Yesterday me and a friend have been trying to set me up with a development environment to start working on a small game.
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He's already made all the big choices, and so the plan was for me to set up with Haxe, Heaps, and the HashLink VM with the IDE VSCode.
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We got everything running, except for the debugger link. We spent - no joke - over two hours until we found an explanation for the issue.
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There is an extension that is deliberately _hidden_ from the FOSS version of Code. I was unable to install and use it until I switched over to the binary release of Code that Microsoft provides.
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I can see no reason why that would be the case. Haxe is Open Source, GPLv2 and MIT licensed. Heaps and Hashlink are licensed under the MIT license.
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What possible reason could there be to gatekeep access to the main supported IDE solution behind proprietary software with built-in telemetry and very restrictive access to the way it works?
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I can't think of one. I feel like the Haxe Foundation should give a clearer explanation for setting the environment up.
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Eventually I managed to get a tracker-free VS Code installed, by using [VSCodium](https://vscodium.com/), which is a fully FOSS distribution of VSCode. I also used a [patch from the AUR](https://aur.archlinux.org/packages/vscodium-bin-marketplace) to enable the marketplace and actually make things work.
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Rant over.
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[Join the FSF.](https://my.fsf.org/join)
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