factorio-recipe-analyzer/README.org

109 lines
4 KiB
Org Mode
Raw Normal View History

2023-08-22 21:39:47 +02:00
#+title: Factorio Recipe Analyzer
#+author: Phil Bajsicki
#+PROPERTY: header-args :tangle fra.raku
* Intro
This is a simple Raku script which generates an analysis of each recipe into its component parts, and delivers insight into the balance and progression of a mod.
The .csv files used as input are generated in Factorio, by loading a new game with only ~base~ and your chosen mod enabled, and running the following Lua code:
#+begin_src lua :tangle no
/c
local whitelist = {}
for _, k in pairs({
"iron-plate",
"copper-plate",
"steel-plate",
"copper-wire",
"iron-gear-wheel",
"iron-stick",
"pipe",
}) do whitelist[k] = true end
local parts = {}
for name, recipe in pairs(game.recipe_prototypes) do
local history = script.get_prototype_history("recipe", name)
if history.created == "base" then
local add = false
local ingredients = {}
for _, ingredient in pairs(recipe.ingredients) do
if whitelist[ingredient.name] then add = true end
ingredients[#ingredients+1] = ingredient.name .. "," .. ingredient.amount
end
if add then
parts[#parts+1] = name .. "," .. table.concat(ingredients, ",")
end
end
end
game.write_file("recipes.csv", table.concat(parts, "\n"), false)
#+end_src
* This script
This is a literate script. The source code is embedded in these code blocks, and tangled into the Raku script using org-babel. This allows me to write a description of what I want to do, and comment on it without resorting to ~// /* */~ ugly comments.
* License
I don't own the source csv files generated by Factorio, nor the mods the script is pulling from. The Raku script itself is GPLv3.
** TODO: include GPLv3 in the repo
** Credits:
The following are mods from which .csv files have been generated. The recipe .csv files are included in the ~mod-recipes~ directory.
* The Code
** Setup
** Open csv file
** Open (create if needed) output org file
/I like org-mode, sue me. Also pseudocode is in Lisp./
For this, we'll likely want to include some metadata, like creation date, mod name, number of ingredients, maybe the total amount of raw mats needed to make one of everything?
** Make a list of products
That's the first column in the .csv file.
Read first column of the csv file and insert it into the .org (output) file.
*** For each product, create a templated section
Ideally we'd end up with Something like:
#+begin_example
,* product
,** direct inputs
- input and amount
- input and amount
,** raw ingredients
+ raw ingredient and amount
+ raw ingredient and amount
#+end_example
**** Parse the csv file:
For each line:
1. First column becomes the top header
2. Insert second header
3. Insert each ingredient and its amount as a separate item
**** Parse the output.org file, filling it out recursively
1. Open .org (output file)
2. Loop over output.org:
1. Find *product section.*
2. Find (next) ingredient lines in this product section.
3. Pass the product and each direct input item and its number to ~raw-ingredients~. /(We can distinguish direct inputs from raw ingredients easily because org-mode supports multiple characters for defining lists. So we can just look for lines beginning with ~-~ and not really think about anything else.)/
This would look something like:
#+begin_example
(raw-ingredients iron-gear-wheel iron-plate 2)
(raw-ingredients yellow-belt iron-plate 1)
#+end_example
3. ~(raw-ingredients (product item number))~:
1. Store in variables for clarity:
- product
- item
- number
2. Read .csv file:
1. If a recipe for this item exists in the csv file:
1. Go to the line with the recipe (first column.
2. For each ~(item number)~ pair, call ~(raw-ingredients (product new-item (* new-number old-number)))~.
3. If a recipe does not exist:
1. Find ~* product~ section in the .org file.
2. If the ingredient item already exists:
1. Add new number we just got to the existing number.
3. Else: write new raw ingredient line and number in this section.